My Flory Space

Mini Game for Teenage stress relief

An Immersive & Interactive Minigame Platform for Depression & Stress Relief Using Machine Learning

Flory

Why I made this game

Stress

Today’s students are faced with stress and anxiety as a result of school or work life and have added pressure from social media and technology. Stress is heavily related to many symptoms of depression such as irritability or difficulty with concentration as well as symptoms of anxiety like restlessness or feeling tired. The issue of mental health has stigma surrounding it, making it difficult for teenagers to discuss the topic with people in their immediate lives.

Why a depression relief video game?

when school resumed, many students found themselves facing a higher level of academic stress from having to adjust to online learning as well as the inefficiency of teaching through online meetings. Allowing students to take breaks to play video games casually provides them with a temporary escape from the chaos of school life. Not only that, but using video games as a stress relief mechanism has been proven to decrease the symptoms of stress.

Struggles of students

Many students had to face the sudden onslaught of changes to their lives. Humans depend on routine and structure to feel safe. Having to change from in-person school with grading that has been in place since kindergarten and a stable schedule to online school or even hybrid schools created a sort of whiplash that many students had trouble getting used to. The issue of mental health has stigma surrounding it, making it difficult for teenagers to discuss the topic with people in their immediate lives.

What is Flory?

I created Flory for the purpose of relaxation and de-stressing using different minigames including: a journal minigame where users are encouraged to reflect upon their emotions, a matching minigame where users will be able to connect with NPCs, and a flower popping minigame where users will repeat a clicking motion for relaxation. All three of these minigames provide an incentive for success so the user will continue to play the game.

More about the game
Our awesome features

Our features will help to optimize relaxation

My goal is to optimize relaxation for users through the collection of data that are collected from the game.

Journal and Non-Playable Characters

A journal that records user input and multiple minigames that do not have a time limit pressure or a large pressure for failure.

Play time

Another feature of our game is the short time it takes to play.